Enemy Database

Know your enemies. Learn their weaknesses. Survive the forest.

Survival Tip

Each enemy has unique behaviors and weaknesses. Study them carefully - your survival depends on it. The vicious Deer commands many of these creatures.

Cultist

LOW
Cultist
Health: 50 HP
Damage: 10-15
Speed: Slow
First Appears: Night 1

Weaknesses:

Light sources, loud noises. Serves the vicious Deer.

Strategy:

Easy to defeat with any weapon. Use light sources to disorient. Avoid groups as they coordinate attacks.

Wolf

MEDIUM
Wolf
Health: 80 HP
Damage: 20-30
Speed: Fast
First Appears: Night 2

Weaknesses:

Fire damage, loud noises. Vulnerable when isolated from pack.

Strategy:

Aggressive forest predators that hunt in packs. Use campfire light to keep them at bay. Target isolated wolves first.

Alpha Wolf

HIGH
Alpha Wolf
Health: 150 HP
Damage: 35-50
Speed: Very Fast
First Appears: Night 15

Weaknesses:

Heavy weapons, coordinated attacks. Commands other wolves - eliminate first.

Strategy:

Pack leader with enhanced abilities. Defeating it will scatter the pack. Use ranged weapons and maintain distance.

Bear

HIGH
Bear
Health: 300 HP
Damage: 60-90
Speed: Medium
First Appears: Night 30

Weaknesses:

Slow turning speed, vulnerable after charge attacks. Cannot climb structures.

Strategy:

Massive and powerful but slow. Use elevation advantage. Avoid direct confrontation - hit and run tactics work best.

The Vicious Deer

BOSS
The Vicious Deer
Health: 500 HP
Damage: 100-150
Speed: Variable
Boss Night: Night 25

Weaknesses:

Advanced weapons, coordinated team attacks. Commands all cultists - disrupt communication.

Strategy:

The main antagonist. Multi-phase boss fight with cultist minions. Requires team coordination and all available resources.

Alien

HIGH
Alien
Health: 120 HP
Damage: 40-60
Speed: Fast
First Appears: Night 40

Weaknesses:

Energy weapons, electromagnetic interference. Technology can malfunction near strong magnetic fields.

Strategy:

Extraterrestrial threat with advanced technology. Use environmental hazards and avoid their energy weapons.

Alien Elite

BOSS
Alien Elite
Health: 800 HP
Damage: 150-200
Speed: Teleports
Boss Night: Night 75

Weaknesses:

Unknown. Advanced alien commander with superior technology and tactics.

Strategy:

Elite alien commander. Teleportation abilities and devastating weapons. Requires perfect execution and all available resources.

Final Form Deer

FINAL BOSS
Health: ??? HP
Damage: Lethal
Speed: Omnipresent
Final Night: Night 99

The Deer's true power revealed. All entities unite. Use everything you've learned. Good luck, survivor.